s
syedvicky

Syed Waqas

@syedvicky
5,0(20)

Software Developer

Allemagne
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Software developer based in Germany with 10+ years in Unity and 5+ years in C#/.NET backend development. I've shipped over 100 published mobile games (arcade, racing, simulation, action, 2D and 3D) and specialise in fixing bugs, build errors, mobile ad monetisation and native Android/iOS plugins. On the web side I build ASP.NET Core REST APIs, SQL databases and clean, tested backends for enterprise clients. Fast replies, clear communication in English and German, and code you can actually maintain.... Plus d’infos

Compétences

s
syedvicky
Syed Waqas
hors ligne • 

Voir mes services

Correction de bugs
I will fix unity game development bugs and will change unity games
5,0(7)
Correction de bugs
I will develop and design unity game or fix unity build errors
5,0(2)

Expérience professionnelle

publicseven_GmbH

Software developer

publicseven GmbH • Temps plein

Oct 2021 - Aug 20264 yrs 10 mos

•Developed and maintained enterprise web applications using ASP.NET Core, C#, and SQL, serving industry clients in automation and RFID authentication. • Designed and implemented RESTful APIs documented with Swagger/OpenAPI, consumed by internal services and external client systems. • Built dynamic frontend components with JavaScript, jQuery, AJAX, and React to improve user interactivity and reduce page load times. • Optimized SQL queries, LINQ expressions, and backend logic to improve system performance and reliability across services. • Worked with Microsoft Azure for application deployment and cloud-based infrastructure. • Collaborated in cross-functional Agile teams using JIRA and Azure DevOps for sprint planning, code reviews, and CI/CD. • Applied unit testing and structured code reviews to ensure maintainable, high-quality, scalable software

Five_River Solutions

Senior game developer

Five River Solutions • Temps plein

Jan 2019 - May 20212 yrs 4 mos

Developed 2D and 3D applications in Unity3D using C#, including gameplay systems, networking, UI, and animation. • Built reusable, well-documented C# components and applied OOP best practices across multiple client projects. • Optimized runtime performance and memory usage; coordinated with QA and design to maintain release quality. • Prototyped new features and evaluated emerging tools to inform technical direction.

20 Avis
5,0

(19)
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Détails de la notation
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    5
  • À recommander à un ami
    5
  • Service conforme à la description
    5
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