3D character modeling, rigging and realistic rendering for games and products
Royaume-Uni
Anglais, Français, Espagnol, Allemand, Twi
Certaines informations sont présentées en anglais.
À propos de moi
Hello Sir/ma,
I am Tagalahar, a 3d character artist specialized in Character Modeling, Rigging, Animation, Props, and Environment Art for games, cinematics, and real-time applications.
I work with Autodesk Maya, Blender, 3ds Max, ZBrush, and Substance Painter to create high-quality animation and game-ready assets fully compatible with Unity and Unreal Engine. My workflow focuses on performance, optimization, and production-ready results.
I create stylized and realistic characters, creatures, animals, weapons, vehicles, props, and environments with clean topology and efficient workflows.... Plus d’infos