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À propos de moi
HELLO I’m a skilled 3D character artist specializing in game-ready characters for Unreal Engine and Unity using Blender and Maya I create realistic, stylized, cartoon, and meta-human 3d characters with optimized topology, UV mapping, and smooth animation. My services include character modeling, sculpting, texturing (2K–8K), rigging, revamping old models, and game props/assets. I deliver high-quality models in FBX, OBJ, and Unreal-compatible formats, ensuring seamless integration. If you're looking for a dedicated artist to bring your characters to life, Contact me now to get started!!... Plus d’infos