
Theodor Daniel
Senior 3D Artist
Compétences

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Portfolio
Expérience professionnelle
Freelance 3D Artist
Self Employed • Freelance
Jan 2026 - Present • 7 mos
After 15 years as a Senior 3D Artist at Video Copilot creating high-end hard surface assets for film and TV, I now specialize in photorealistic Architectural Visualization. I bring Hollywood-grade lighting, hyper-realistic texturing, and precision 3D modeling to interior and exterior spaces. From CAD floor plans to polished, cinematic renders, I deliver studio-quality ArchViz for architects, designers, and real estate developers.
Senior 3d Artist @ VideoCopilot
3D • Temps plein
Sep 2011 - Jan 2026 • 14 yrs 4 mos
15+ Years Senior 3D Hard Surface Artist | Ex-Video Copilot With nearly 15 years of full-time experience at Final Image Inc. (Andrew Kramer’s Video Copilot), I craft production-ready 3D hard surface assets for film and television. I specialize in translating complex 2D concept art into ultra-detailed 3D models with clean topology and optimized textures. From initial sketch to final render, I handle the entire asset creation workflow in 3ds Max and Element 3D—taking full ownership to deliver studio-grade props, vehicles, and complex hard-surface designs.
3D Generalist
Ubisoft • Temps plein
Jun 2009 - Jun 2010 • 1 yr
3D Art Intern | Ubisoft Gained hands-on experience in the video game production pipeline, focusing on core asset creation workflows for real-time environments. Mastered industry-standard 3D modeling and UV unwrapping techniques using 3ds Max. Developed UV maps and applied texturing workflows tailored for real-time game engines. Collaborated with senior artists to learn asset optimization, topology management, and pipeline integration standards.