t
theodor_lupu

Theodor Daniel

@theodor_lupu

Senior 3D Artist

Roumanie
Anglais, Roumain
Certaines informations sont présentées en anglais.
À propos de moi
3D artist with 15 years of professional studio experience based in Romania. My background is in hard surface modeling and rendering for high-end motion graphics production. I now specialize in photorealistic architectural visualization — interiors, exteriors and product rendering — using 3ds Max and V-Ray. New to this platform, not to the craft.... Plus d’infos

Compétences

t
theodor_lupu
Theodor Daniel
hors ligne • 
Temps de réponse moyen de 2 heures

Voir mes services

Modélisation et rendu 3D
I will create photorealistic residential 3d interior rendering
Modélisation et rendu 3D
I will create expert photorealistic 3d exterior render for residential architecture

Portfolio

Expérience professionnelle

Self_Employed

Freelance 3D Artist

Self Employed • Freelance

Jan 2026 - Present7 mos

After 15 years as a Senior 3D Artist at Video Copilot creating high-end hard surface assets for film and TV, I now specialize in photorealistic Architectural Visualization. I bring Hollywood-grade lighting, hyper-realistic texturing, and precision 3D modeling to interior and exterior spaces. From CAD floor plans to polished, cinematic renders, I deliver studio-quality ArchViz for architects, designers, and real estate developers.

3D

Senior 3d Artist @ VideoCopilot

3D • Temps plein

Sep 2011 - Jan 202614 yrs 4 mos

15+ Years Senior 3D Hard Surface Artist | Ex-Video Copilot With nearly 15 years of full-time experience at Final Image Inc. (Andrew Kramer’s Video Copilot), I craft production-ready 3D hard surface assets for film and television. I specialize in translating complex 2D concept art into ultra-detailed 3D models with clean topology and optimized textures. From initial sketch to final render, I handle the entire asset creation workflow in 3ds Max and Element 3D—taking full ownership to deliver studio-grade props, vehicles, and complex hard-surface designs.

Ubisoft

3D Generalist

Ubisoft • Temps plein

Jun 2009 - Jun 20101 yr

3D Art Intern | Ubisoft Gained hands-on experience in the video game production pipeline, focusing on core asset creation workflows for real-time environments. Mastered industry-standard 3D modeling and UV unwrapping techniques using 3ds Max. Developed UV maps and applied texturing workflows tailored for real-time game engines. Collaborated with senior artists to learn asset optimization, topology management, and pipeline integration standards.