Theonel
Level 1
Thought becomes world through light and code
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Expérience professionnelle
Robotics Scientist & AI Developer (CV/ML) | Game & Mobile App Developer | 3D Artist
ROBOTOR • Indépendant
Jan 2026 - Present • 6 mos
I am a Robotics Scientist and AI Developer specializing in Robotics Systems, Computer Vision (CV), and Machine Learning (ML), with experience in CAD Design, Game Development & Mobile App Development, I build intelligent systems that combine AI, robotics, and interactive technologies to create practical and immersive digital solutions. My work includes developing computer vision systems for detection, tracking, and recognition, building and deploying machine learning models, and designing robotics and automation systems for real-world use. I also develop games using Unreal Engine, create cross-platform mobile apps with AI features, and produce high-quality 3D models and environments for real-time applications. Key Roles: * Robotics Scientist (AI-driven systems & automation) * AI Developer (ML & Deep Learning) * Computer Vision Engineer (Detection, tracking, recognition systems) * Game Developer (Unreal Engine / C++) * Mobile App Developer (cross-platform applications) * 3D Artist (Modeling)
A.I Developer (CV | ML) & Full Stack Developer
Afrorian • Temps partiel
Sep 2024 - Present • 1 yr 10 mos
AI Expert & Full-Stack Developer 1. Designs and deploys intelligent backend and frontend solutions using AI models and scalable tech stacks. 2. Builds predictive systems and responsive apps using Python, Firebase, and Flutterflow. 3. Develops neural-based solutions with real-time cloud infrastructure and cross-platform deployment. 4. Builds Artificial Intelligence with Python, OpenCV, Mediapipe, Tensorflow/Keras.
Game Developer & 3D Artist
Gameverse • Temps partiel
Mar 2024 - Nov 2025 • 1 yr 8 mos
1. I Develops core gameplay mechanics in C++ and Unreal Engine 5, integrating high-quality 3D assets. 2. I Designs immersive levels and stylized or realistic environments for interactive experiences. 3. Implements custom logic, animation blueprints, and cinematic visuals in UE5. 4. Creates 3D assets using Maya, ZBrush, and Substance Painter for modeling, texturing, and retopology. 5. Rigs and animates characters in Maya, optimized for Unreal Engine 5 using animation blueprints.
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ignacioo1
Client récurrent

Espagne
Un gran trabajo, muy confiable y educaco. Lo recomiento totalmente.
Réponse du freelance
ignacioo1
Client récurrent

Espagne
Muy buen proyecto, excelente comunicación con él. Siguió correctamente todos los parámetros que le pedí, muy recomendable :)
Réponse du freelance
feras_altahawi
Client récurrent

Norvège
feras_altahawi
Client récurrent

Norvège
I was truly blown away by Theonel’s work, it was exceptional. Despite a very tight timeframe, he went above and beyond to deliver the project, demonstrating excellent communication and a strong work ethic throughout. I couldn’t recommend him more and very much look forward to working with him again in the future.
Réponse du freelance
ellen_dior
Client récurrent

Royaume-Uni

