
Valerie Peters
Turning character ideas into captivating 3D models with personality
Compétences

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Expérience professionnelle
3D Character Artist
Epic Games
Mar 2022 - Nov 2025 • 3 yrs 8 mos
Worked on character-focused 3D production with an emphasis on translating creative concepts into refined digital assets. My workflow combines sculpting, organic modeling, topology, UV preparation, materials, and optimization to create characters that maintain both strong visual appeal and practical technical structure. Areas of Expertise * Developed 3D characters from concept artwork, sketches, and visual references. * Established accurate proportions, anatomy, silhouettes, and distinctive character features. * Created detailed facial structures, clothing, hair, accessories, and supporting elements. * Produced high-resolution sculpts for detailed character development and asset creation. * Refined meshes with clean topology suitable for texturing, deformation, and real-time workflows. * Prepared UV layouts and texture-ready assets for efficient downstream production. * Created materials and surface details for skin, fabric, leather, metal, and other character elements. * Optimized character assets while maintaining important visual details and silhouette quality. * Adapted characters for different visual styles, including realistic, stylized, fantasy, and game-focused aesthetics. * Presented completed assets through polished renders, turnarounds, and detailed model showcases. Professional Achievements * Consistently translated complex visual references into cohesive 3D character assets. * Balanced detailed sculpting with efficient geometry and production considerations. * Maintained strong attention to character identity, proportions, and visual consistency. * Developed an organized approach to moving characters from initial blockout through final presentation. * Built versatile character assets capable of supporting different creative and technical requirements.