I will debug and fix unreal engine blueprint and cpp bugs

V
viktorantonyak
V
viktorantonyak
Viktor Antonyak
Certaines informations sont présentées en anglais.

À propos de ce service

Having trouble with your Unreal Engine project?


I will debug and fix Blueprint and C++ issues in your Unreal Engine project.

Whether you're dealing with crashes, Blueprint errors, C++ compile errors, broken gameplay logic, or unexpected behavior, I'll identify the root cause and implement a reliable, maintainable fix.


I can help with:

  • Blueprint bugs
  • C++ gameplay programming
  • Gameplay mechanics
  • Gameplay Ability System (GAS)
  • Gameplay Abilities & Gameplay Effects
  • Actor Components
  • Unreal Engine Subsystems
  • AI behavior
  • Inventory and interaction systems
  • Combat and weapon systems
  • Gameplay performance issues


I focus on identifying the root cause and delivering clean, maintainable solutions following Unreal Engine best practices.


Before placing an order


Please send me:

  • A short description of the issue
  • Your Unreal Engine version
  • Relevant screenshots, logs, or error messages (if available)


This helps me understand the scope of the issue and recommend the right package.

Découvrez Viktor Antonyak

Viktor Antonyak

Unreal Engine Gameplay Programmer

  • DeUkraine
  • Membre depuisjanv. 2026
  • Temps de réponse moy.1 heure
  • Langues

    Ukrainien, Anglais
Hi! I'm Viktor, an Unreal Engine Gameplay Systems Programmer specializing in C++ architecture and modular gameplay development. I build gameplay mechanics, Gameplay Ability System (GAS) features, Actor Components, Subsystems, and reusable C++ plugins that are clean, scalable, and easy to maintain. Before focusing entirely on Unreal Engine, I worked as a UI/UX designer, which helped me develop strong problem-solving skills and a user-centered approach to software architecture.

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