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À propos de moi
Unreal Engine Generalist focused on building complete, production-ready systems.
I handle everything inside Unreal Engine — gameplay mechanics, AI, multiplayer, UI, procedural generation, optimization, Blueprints, and C++.
From prototypes to full game systems, I build clean, scalable, and well-structured projects that are easy to expand and maintain.
If it runs in Unreal Engine, I can build it.... Plus d’infos