
Michael V
Michael opengl
Compétences

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Portfolio
Expérience professionnelle
Graphics & Systems Programmer
Independent Bank Group • Freelance
Aug 2021 - Present • 4 yrs 11 mos
Worked with clients across game dev, simulation, and software tooling to build and optimize real-time graphics applications using OpenGL and Vulkan. Handled everything from setting up rendering pipelines from scratch to debugging performance bottlenecks in existing C++ codebases. Delivered projects ranging from custom shader systems and framebuffer pipelines to low-level Vulkan command buffer management and synchronization. Consistently worked within client defined constraints specific hardware targets, frame rate budgets, and integration with existing engines or tools.
Vulkan & OpenGL Application Developer
Independent Reserve • Indépendant
May 2021 - Present • 5 yrs 2 mos
Designed and built standalone graphics applications and tools using both OpenGL and Vulkan from the ground up. Projects included a Vulkan-based rendering sandbox for testing deferred shading techniques, an OpenGL scene editor with custom model loading and lighting systems, and several C++ utility libraries for math, memory management, and asset pipelines. Maintained clean, well-documented codebases and delivered source code with build instructions to clients and collaborators. Comfortable working across the full stack of a graphics application from window creation and context setup all the way to shader authoring and GPU resource management.