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À propos de moi
I’m Vitor,I build Unity experiences that feel real, fast. Prototypes, environments, VFX, shaders all made to play smooth and look clean. I focus on strong mechanics first, then polish till it hits right. No bloated systems, just solid gameplay and sharp visuals using tools like Unity, C#, Shader Graph, VFX Graph, Blender, Git.
Got an idea? I turn it into something you can play, test, and show... Plus d’infos