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À propos de moi
Hello! I'm a 3D artist specializing in game-ready assets for Unreal Engine.
I create optimized props with clean topology, proper UVs, and PBR textures, rigging if needed using Blender and Substance 3D Painter.
Game-ready assets (Unreal Engine / Unity)
Low poly & optimized meshes
PBR texturing
LODs and basic collisions if needed
Rigging if needed... Plus d’infos