w
weber_3d

M. Weber

@weber_3d

3D Characters Game Assets Built With Purpose

Allemagne
Allemand, Anglais, Espagnol, Néerlandais
Certaines informations sont présentées en anglais.
À propos de moi
I shape ideas into purposeful 3D experiences—where character, form, style, and performance work together. I specialize in 3D character design, low poly modeling, game assets, 3D sculpting, and stylized 3D models using Blender and ZBrush. From game characters and NPCs to props, environments, action figures, and 3D-printable models, I build clean, optimized assets with strong forms, practical topology, and production-ready detail. Every project is crafted around your vision, platform, and final use. I combine creative precision with technical thinking for polished, consistent, reliable results. ... Plus d’infos

Compétences

w
weber_3d
M. Weber
hors ligne • 

Voir mes services

Univers graphique pour jeu vidéo
I will create low poly 3d car models for games and animation
Conception de personnages
I will create, rig and animate retro ps1 ps2 psx low poly 3d characters

Expérience professionnelle

Fiverr

3D Character & Game Asset Artist

Fiverr • Freelance

Nov 2024 - Present • 1 yr 11 mos

I work as an independent 3D Artist specializing in 3D character design, character modeling, low poly modeling, game assets, 3D sculpting, and stylized digital art. I develop custom 3D models for game developers, indie studios, creators, brands, and clients who need production-ready assets built around their visual and technical requirements. My work covers stylized characters, NPCs, low poly characters, game props, weapons, vehicles, environment assets, collectibles, action figures, and 3D-printable models. Using Blender and ZBrush, I handle the process from concept interpretation and base modeling through sculpting, retopology, UV mapping, texturing, optimization, and final asset preparation. I focus on clean topology, efficient geometry, strong forms, accurate proportions, consistent visual style, and practical game-ready construction. For real-time projects, I optimize assets according to polygon budgets, target platforms, and engine requirements while maintaining the intended visual quality. I have developed a versatile 3D workflow that allows me to work across game art, character design, low poly assets, digital sculpting, product-style models, and 3D printing. Clear communication, careful reference analysis, organized project delivery, and attention to technical requirements remain central to every project.