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À propos de moi
Hello, I’m a 3D Character Rigger specializing in clean, animator-friendly rigs for games, animation, and cinematic projects. I create efficient skeletons, advanced control systems, and deformation setups that bring characters to life while keeping performance and usability in mind.
I have experience rigging humanoids, creatures, and stylized characters, with a strong focus on facial rigs, IK/FK systems, and smooth skinning. I work closely with animators and artists to ensure rigs are intuitive, flexible, and production-ready.... Plus d’infos