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À propos de moi
I'm 3D Character Artist specializing in character sculpting and game ready character creation in Blender. I help clients turn concept art, character sketches, OC references, and ideas into high quality 3D model for games, animation and 3D printing
I offer 3D character sculpting, stylized character modeling, retopology, UV unwrapping, texturing, rigging, and preparing characters for game engines and animation. I focus on creating clean, detailed models with accurate proportions and optimized topology that are ready for production.
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