Certaines informations sont présentées en anglais.
À propos de moi
Hi, I’m Yomadey. I’m a dedicated 3D Character Artist and Freelancer with a deep-rooted passion for bringing high-fidelity digital humans to life.
I don’t just "build models"; I specialize in the fine art of cinematic character creation. My day-to-day involves pushing the limits of ZBrush, Substance Painter, and Unreal Engine 5 to ensure that every asset I deliver isn't just a 3D file, but a "living" presence. Whether it’s the micro-pore detail of a face, the complex physics of layered clothing, or the clean topology required for a AAA game rig, my focus is always on precision.... Plus d’infos