y
yuroxr

Yuri

@yuroxr

XR Solutions for Training, Simulation, Immersive Apps

Italie
Italien, Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I help businesses turn ideas into premium XR experiences that feel polished, immersive, and ready for real-world use. With 7+ years of experience in VR, AR, and MR development, I build high-quality solutions for training, simulation, gaming, and visualization using Unity, Unreal Engine, and OpenXR. If you need an XR expert who combines technical precision, performance, and professional delivery, I’m here to bring your project to life.... Plus d’infos

Compétences

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yuroxr
Yuri
hors ligne • 
Temps de réponse moyen de 4 heures

Voir mes services

Création de jeu complète
I will create any VR application in unity and unreal engine 5
Création de jeu complète
I will provide VR interactive simulations and VR visualization

Expérience professionnelle

XR TECHNICAL & TRAINING LEAD/QUALITY SUPERVISOR (CONSULTANT)

Fondazione SAFE • Freelance

Nov 2024 - Present1 yr 6 mos

• Lead organizational adoption of Virtual Reality (VR) training for CBRN emergency response, defining technical requirements, evaluating feasibility, and guiding cross-functional collaboration to align immersive solutions with operational readiness objectives. • Supervise development of immersive training platforms including rescEU, eNOTICE-2, and VERTIgo, establishing software quality assurance, performance benchmarks, and performance optimization standards ensuring reliable, low-latency simulation environments. • Coordinate external vendors and hardware providers, enforcing technical compliance, validating OpenXR compatibility, and guiding strategic procurement decisions to support scalable deployment and long-term sustainability of immersive training infrastructure. • Train law enforcement officers and researchers using immersive simulations and humancomputer interaction (HCI) principles, improving situational awareness, procedural accuracy, and effectiveness of mission-critical training programs through realistic experiential learning.

Freelance

XR TECHNICAL LEAD & CONSULTANT

Freelance

Feb 2020 - Present6 yrs 3 mos

• Design and deliver scalable Extended Reality (XR) applications across training, simulation, gaming, and automotive domains using Unity 3D, OpenXR, and modular architectures supporting real-world operational use. • Architect immersive systems integrating multiplayer networking, client-server architecture, and cross-platform XR deployment, ens uring performance, reliability, and maintainability across diverse hardware environments and production workflows. SELECTED CLIENTS & PROJECTS: Asobiholic Co., Ltd, Fukuoka, Japan • Re-engineered MMORPG inventory and looting systems using scalable software architecture and optimized data handling, improving performance and maintainability for complex multiplayer gameplay environments. • Implemented high-performance multiplayer networking solutions using client-server architecture, resolving synchronization challenges and supporting stable real-time interactions under demanding gameplay conditions. • Provided technical mentorship and Unity 3D engineering guidance, improving team development practices, troubleshooting workflows, and architectural decision-making across distributed development teams. Neiko Srl, Veneto, Italy • Architected a browser-based VR mechanical simulator using WebXR and real-time rendering, enabling interactive component manipulation and immersive visualization directly within modern web environments. • Designed modular interaction logic supporting realistic mechanical behavior and responsive human-computer interaction (HCI), ensuring intuitive usability and scalable extensibility for simulation-based training scenarios. WeGroups Srl, Milan, Italy • Contributed to the logical development of an immersive car configurator using Virtual Reality (VR), supporting interactive product visualization and experiential customer engagement workflows. • Supported immersive visualization pipelines through optimized scene logic and real-time rendering, enabling dynamic customization

COMPUTER SCIENCE LECTURER

Città della Vittoria • Temps partiel

Sep 2022 - May 20241 yr 8 mos

• Delivered comprehensive instruction in computer science, object-oriented programming, and software development fundamentals, guiding students through structured projects that strengthened technical proficiency and analytical problem-solving capabilities. • Mentored students in collaborative development using Agile development principles and version control (Git) workflows, fostering teamwork, code quality awareness, and structured approaches to software design and debugging. • Promoted exploration of emerging technologies including Virtual Reality (VR), Augmented Reality (AR), and human-computer interaction (HCI), encouraging critical thinking, leadership development, and career pathways in modern technology fields.