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zubairtanoli1

Zubair Ali

@zubairtanoli1

3D Artist

Pakistan
Anglais
Certaines informations sont présentées en anglais.
À propos de moi
Hi, I am Zubair, a Senior 3D Environment Artist & Generalist with AAA industry experience, including work with Epic Games and Quixel. I specialize in creating photorealistic 3D environments, cinematic lighting, and procedural assets for games, commercials, and animated series. My Toolkit: Unreal Engine, Maya, ZBrush, and Substance Painter, Rizom, I bring top-tier industry standards to every project. Let's build your next visual masterpiece... Plus d’infos

Compétences

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zubairtanoli1
Zubair Ali
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Contextes et environnements
I will create photorealistic unreal engine nature environments and level art
Contextes et environnements
I will create photorealistic unreal engine urban city environments

Portfolio

Expérience professionnelle

Epic_Games

3D Environment and Asset Artist

Epic Games • Temps plein

Jan 2024 - Apr 2026 • 2 yrs 3 mos

Working as a 3D Artist in Pakistan, focusing on environment and lighting rendering. Contributing to high-quality projects using Unreal Engine and optimized pipelines for real-time and offline rendering.

Quixel

3D Environment and Asset Artist

Quixel • Temps plein

Apr 2021 - Dec 2023 • 2 yrs 8 mos

At Quixel, I specialized in processing and optimizing photogrammetry assets for the Megascans library. My work focused on cleaning raw scans, generating optimized low-poly geometry with multiple LODs, and projecting high-resolution details and textures for photorealistic results. I ensured perfect alignment between high-poly models and their corresponding LODs, and managed the final upload process with precise tagging and metadata. Additionally, I actively contributed to pipeline improvements, refining texture workflows and resolving projection errors to enhance overall asset quality.