I will make 3d prop for games, film, or 3d printing needs

G
gandharvnarayan
G
gandharvnarayan
Gandharv
Certaines informations sont présentées en anglais.

À propos de ce service

Want a 3D Prop for games, film, or 3D printing Click Here


I will create cool props for all your needs, be it gaming, films, animation or for printing awesome 3D models. I will make sure the models are highly detailed, correctly propositioned, and a final output tailored according to your needs.

 Hi, I am Gandharv a 3D Artist with over 2 years of experience freelancing and prop creation. I have delivered premium quality models with clean topology, accurate bake and detailed PBR textures for several clients.


WHAT CAN I DO FOR YOU

  • High-quality detailed models
  • Game-ready or Print-ready Mesh
  • Hard surface models
  • Small asset pack
  • Quality textures
  • STL, OBJ, FBX file formats


BENEFITS YOU GET WORKING WITH ME

  • Clean topology
  • Models opened & placed for easy printing
  • Proper name convention
  • Optimised UV Maps
  • Baked Low-poly mesh
  • PBR textures
  • Unity or Unreal compatible models


I will work hard so that your vision can come to life.


Softwares: Maya, Zbrush, Marmoset Toolbag, Substance Painter, Adobe Photoshop, Unreal Engine


Please Contact me before ordering.

Thank You

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Gandharv

Gandharv

3D Artist

  • DeInde
  • Membre depuismai 2023
  • Dernière commande2 années
  • Langues

    Hindi, Anglais
👋Hi, I am Gandharv a 3D Artist with 3 years of experience creating game-ready 3D assets and collectibles. I specialize in character, prop, weapon and vehicle modeling and design with a strong focus on low-poly optimization, clean topology, efficient UV layouts, and high-quality PBR textures. Proficient in game art production pipeline including high-poly sculpting, re-topology, UV unwrapping, texture baking, and PBR Texturing. Experienced in creating assets optimized for real-time gaming engines. Skilled in hard surface modeling, organic modeling, LOD creation, and rig friendly topology, etc.