n
noahostettler

NoaH

@noahostettler
5,0(2)

Unity and Unreal Gameplay Programmer Bug Fix Specialist

France
Français, Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I am a gameplay programmer specialized in Unity and Unreal Engine. I focus on building and improving gameplay systems, fixing bugs, and creating clean, modular code. I am comfortable working on combat systems, AI behaviors, UI logic, player controllers, and core mechanics. I have contributed to a released Steam project and I am used to working in structured development environments. I prioritize clear communication, fast delivery, and efficient problem solving.... Plus d’infos

Compétences

n
noahostettler
NoaH
hors ligne • 
Temps de réponse moyen de 7 heures

Voir mes services

Correction de bugs
I will fix bugs in your unity or unreal engine project
5,0(1)
Prototypage
I will prototype gameplay mechanics in unity c sharp or unreal engine 5
5,0(1)

Expérience professionnelle

Gameplay Programming Student

Objectif 3D • Temps partiel

Sep 2024 - Present1 yr 8 mos

Specialized in gameplay architecture, system design, and engine-based development using Unity and Unreal Engine. Worked on multiple production-scale prototypes including AI behaviors, combat mechanics, interactive systems, and tool development. Focused on clean code practices, modular architecture, and scalable system implementation.

La_Poste

Gameplay Programmer – Serious Game Project

La Poste • Temps plein

Jan 2026 - Feb 20261 mo

Developed gameplay systems and interactive mechanics for a serious game commissioned by La Poste using Unity and C#. Implemented core logic, user interaction systems, and structured gameplay architecture under real client constraints and production deadlines. Collaborated within a team-based development workflow and contributed to debugging and system integration.

Gameplay Programmer

Nelli the Seer – Steam Release • Temps plein

Feb 2025 - Jun 20254 mos

Contributed to gameplay system development for a released Steam game using Unreal Engine 5 and C++. Designed and implemented modular interactive systems including traps, doors, and environment-based mechanics. Built reusable and scalable gameplay architecture to support level design integration and feature expansion. Worked on debugging, bug fixing, and gameplay stability improvements within a collaborative production environment using version control workflows.

2 Avis
5,0

(2)
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(0)
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Détails de la notation
  • Niveau de communication avec le freelance
    5
  • Qualité de la livraison
    5
  • Valeur de la livraison
    5
1 à 2 avis sur 2
Trier par
Les plus pertinents
    M

    murky246

    Client récurrent

    DE

    Allemagne

    5

    Working with this developer was a fantastic experience from start to finish. He created an amazing start menu for my game and perfectly understood the atmosphere and style I wanted to achieve. The quality of the work exceeded my expectations — clean design, smooth implementation, and great attention to detail.

    100 $US-200 $US

    Prix

    11 jours

    Durée

    gig

    Prototypage

    Utile?
    Oui
    Non
    M

    murky246

    Client récurrent

    DE

    Allemagne

    5

    everything perfect

    100 $US-200 $US

    Prix

    13 jours

    Durée

    gig

    Correction de bugs

    Utile?
    Oui
    Non