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À propos de moi
Hi , I'm Pere Pou , a 3D Prop Artist with 3+ years of formal training in Digital Arts at FX Film School. I specialize in creating clean, game-ready 3D props , environment assets optimized for real-time engines and hero props with more detail for VFX pourpuses.
My Pipeline:
Modeling & UVs: Maya & Blender (clean topology, no N-gons).
Texturing: Substance Painter (PBR Metallic/Roughness, 2K/4K).
Services: Game assets, retopology, UV unwrapping & mesh optimization (.FBX, .OBJ, .blend).
I focus on high quality, tight deadlines, and clear communication. Contact me to discuss your project!... Plus d’infos