s
shahzaibzeb

Shahzaib

@shahzaibzeb
5,0(2)

3D Artist, Game Ready Models, Props, Environment, Unreal Engine, Unity

Pakistan
Anglais, Ourdou, Hindi, Punjabi
Certaines informations sont présentées en anglais.
À propos de moi
Hi, 👋 🔸 I’m Shahzaib Naveed, a Senior 3D Artist with 4 years of experience creating game ready 3D models, props, and modular environments for Unity, Unreal Engine and WebGL. I worked at Narsun Studios for 2 years as a Senior 3d Artist and Scytalelabs for 1.5 years as a 3d Artist, building optimized game assets with clean topology and PBR textures. I focus on realistic and stylized 3D art, modular kits, and trim sheets to help developers bring immersive worlds to life. 🔸Drop a message to discus your project and bring it to life!... Plus d’infos

Compétences

s
shahzaibzeb
Shahzaib
hors ligne • 

Voir mes services

Contextes et environnements
I will create 3d environment in unreal engine for games or films
5,0(2)
Univers graphique pour jeu vidéo
I will create game ready 3d stylized assets for unity and unreal engine

Portfolio

Expérience professionnelle

💠 3D Artist | 3D Game Artist | Blender | Unreal Engine

Replai • Temps plein

Jan 2026 - Present4 mos

🔹 I am working as a 3d Artist and 3d Game Artist at Replai. I am responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling is Blender. For 3d texturing and 3d texture baking, I use Adobe Substance Painter. For 3d sculpting, I use ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I use RizomUV. For lighting, scene assembling and final rendering, I use Unreal Engine.

💠 3d artist | 3d Game Artist | Blender | Unreal Engine

Narsun Studiios • Temps plein

Aug 2023 - Dec 20252 yrs 4 mos

🔹 I have worked with Narsun Studios for 2.5 years as a Senior 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I used SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

💠 3D Artist | 3D Game Artist | AR/VR | Blender | Unreal Engine

Scytalelabs • Temps plein

Aug 2021 - Jan 20231 yr 5 mos

🔹 I have worked for 1.5 years with Scytalelabs as a 3d Artist and 3d Game Artist. I was responsible for clean 3d modeling, 3d texturing, clean UV unwrapping, texture baking, lighting and 3d rendering. 🔹 My main tool for 3d modeling was Blender. For 3d texturing and 3d texture baking, I used Adobe Substance Painter. For 3d sculpting, I used ZBrush. For 3d game foliage creation, I use SpeedTree. For Clean UV Unwrapping, I used RizomUV. For lighting, scene assembling and final rendering, I used Unreal Engine.

2 Avis
5,0

(2)
(0)
(0)
(0)
(0)
Détails de la notation
  • Niveau de communication avec le freelance
    5
  • Qualité de la livraison
    5
  • Valeur de la livraison
    5
1 à 2 avis sur 2
Trier par
Les plus pertinents
    Z
    image-docs

    zionfx7

    NG

    Nigeria

    5

    Great guy easy to work with and very accommodating, highly recommend.

    Jusqu’à 50 $US

    Prix

    13 jours

    Durée

    gig

    Contextes et environnements

    Image d'échantillon de travail
    Utile?
    Oui
    Non
    G
    image-docs

    ghulamlora

    GB

    Royaume-Uni

    5

    He is very professional and exceptional results

    Jusqu’à 50 $US

    Prix

    2 jours

    Durée

    gig

    Contextes et environnements

    Image d'échantillon de travail
    Utile?
    Oui
    Non