I will do 3d stylized character, 3d game character unreal engine, 3d character modeling

S
siviaperez
S
siviaperez
Silvia Perez
Certaines informations sont présentées en anglais.

À propos de ce service

Welcome to my gig!

Need a 3D game character that looks great and actually runs smoothly in Unreal Engine? Many developers get models with heavy topology, flat textures, or rigs that fail on import. That costs you time and delays your launch.


I create 3D stylized characters built specifically for games, with clean topology and engine-ready setup. You get polished 3D character modeling with clear updates at every stage.


What you get:

  • Custom 3D stylized character from your concept or idea
  • 3D game character optimized for Unreal Engine 5
  • Clean topology with UVs and LODs
  • Hand-painted or PBR textures
  • Rigging and animation (package dependent)
  • Lighting setup and high-quality renders
  • Revisions included


Perfect for:

Indie game developers, studios, mobile game teams, streamers, and creators who need a unique character.


Tools I use: Blender, ZBrush, Maya, Substance Painter, Unreal Engine.


Every character is built with accuracy and close attention to detail. I reply fast and revise until you are happy with the result.


Message me soon with your concept or references, and I will recommend the best approach for your project.

Préférence du type de livraison

Veuillez informer le freelance de toute préférence ou préoccupation concernant l'utilisation d'outils d'IA dans la réalisation et/ou la livraison de votre commande.

Découvrez Silvia Perez

Silvia Perez

Where imagination takes shape, one 3D character at a time

  • DeEspagne
  • Membre depuisaoût 2026
  • Temps de réponse moy.1 heure
  • Langues

    Français, Espagnol, Anglais, Allemand
Creative and detail-driven 3D Character Modeler with expertise in designing, sculpting, and refining lifelike and stylized characters for games, film, animation, and immersive media. Skilled in ZBrush, Blender, Maya, and Substance Painter, with a strong command of anatomy, topology, UV mapping, and PBR texturing. Experienced in transforming concept art into production-ready assets optimized for real-time engines like Unity and Unreal Engine. Collaborates seamlessly with artists, riggers, and animators to meet tight deadlines while maintaining high artistic and technical standards.