Hooriau

@hooriau
4,9(15)

Level 1

Creative Director and Unreal Expert

Pakistan
Punjabi, Hindi, Ourdou, Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to brand strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I've worked with Dynamic Assets and KH Luxury Bags as a Brand and Creative Strategist... Plus d’infos

Compétences

h
hooriau
Hooriau
15 $US/heure
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Personnalisation
I will integrate playfab login, economy, and live ops for unreal engine
5,0(11)
Personnalisation
I will make gameplay systems and UI in unreal engine
5,0(2)

Vous souhaitez travailler sur une base horaire ?

Dites à Hooriau ce dont vous avez besoin.

15 $US

/

heure

Expérience professionnelle

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present1 yr 7 mos

I lead the creative department with art direction, consumer research, and data-driven sales.

Associate Unreal Engine Game Developer

Ilham • Temps plein

Jan 2025 - Nov 202510 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

Unreal Engine C++ Developer

Moshpit Studio • Temps plein

Apr 2023 - Dec 20241 yr 8 mos

Engine Core & C++ Logic: Developed custom C++ subsystems to handle high-fidelity rendering and real-time data synchronization for live digital events. Advanced Rendering & Projections: Engineered bespoke projection mapping logic and managed complex screen-space rendering techniques within the Unreal pipeline. Custom Lighting Systems: Built C++ driven lighting controllers that allowed for dynamic, audio-reactive stage lighting and real-time DMX-style synchronization. Subsystem Integration: Integrated third-party SDKs and AWS cloud services to manage asset streaming and user authentication for thousands of concurrent viewers. Optimization: Refactored Blueprint logic into optimized C++ modules to maintain stable frame rates during heavy VFX and high-draw-call concert sequences.

15 Avis
4,9

(14)
(0)
(1)
(0)
(0)
Détails de la notation
  • Niveau de communication avec le freelance
    4,9
  • Qualité de la livraison
    4,9
  • Valeur de la livraison
    4,9
1 à 5 avis sur 15
Trier par
Les plus pertinents
    S
    image-docs

    snow_to

    US

    États-Unis

    3,3

    Overall, it was a good experience. While she wasn’t able to solve every issue I had, she gave me valuable pointers and direction that helped me better understand the next steps. The feedback was clear and practical. I appreciate the effort and would recommend her services.

    Jusqu’à 50 $US

    Prix

    5 jours

    Durée

    H

    Réponse du freelance

    Utile?
    Oui
    Non
    C

    chrisfoster2024

    US

    États-Unis

    5

    I wanted to create a system for light detection like in Splinter Cell but I didn't know how to connect it in my project. Luckily, I contacted Hooria and she gave me exactly what I needed. I worked with Hooria in the past before and she has grown so much and really has helped me take my dream project...

    Jusqu’à 50 $US

    Prix

    1 jour

    Durée

    gig

    Personnalisation

    Utile?
    Oui
    Non
    G
    image-docs

    godsworrior

    GB

    Royaume-Uni

    5

    She went above and beyond in PlayFab for my game so far I will definitely use her again

    100 $US-200 $US

    Prix

    6 semaines

    Durée

    gig

    Personnalisation

    Utile?
    Oui
    Non
    S

    syeddanrizvi

    PK

    Pakistan

    5

    recommended!

    200 $US-400 $US

    Prix

    4 semaines

    Durée

    gig

    Personnalisation

    Utile?
    Oui
    Non
    J
    image-docs

    jackofknives

    Client récurrent

    IE

    Irlande

    5

    Fantastic quality of work, very professional and very approachable. A lovely individual to work with and long may working together continue. Described what was needed once and she immediately new what to do and just did it. Grateful as ever.

    600 $US-800 $US

    Prix

    1 jour

    Durée

    gig

    Personnalisation

    Utile?
    Oui
    Non