Hooriau

@hooriau
4,9(17)

Level 2

Creative Director and Unreal Expert

Pakistan
Punjabi, Hindi, Ourdou, Anglais
Certaines informations sont présentées en anglais.
À propos de moi
I'm Hooria —a huge creative. I have 3+ years of experience, previously worked in games shipping real titles at studios and on Fiverr. I build Blueprints, C++, combat, inventory, and live-service backends. Somewhere in between building mechanics and obsessing over how players feel, I developed a pretty deep understanding of people and what makes them tick. That's what led me to creative strategy. I now work with brands as their creative, helping them figure out their identity, their voice. I also work and promote games. ... Plus d’infos

Compétences

h
hooriau
Hooriau
15 $US/heure
hors ligne • 
Temps de réponse moyen de 1 heure

Voir mes services

Prototypage
I will add or fix game servers, mechanics, and multiplayer in unreal engine
5,0(11)
Création de jeu complète
I will do unreal engine gameplay systems, blueprints, and cpp mechanics
5,0(2)

Vous souhaitez travailler sur une base horaire ?

Dites à Hooriau ce dont vous avez besoin.

15 $US

/

heure

Expérience professionnelle

Mad_Cave Studios

Social Media Growth and Creative Strategist

Mad Cave Studios • Temps partiel

Jul 2026 - Present1 mo

I manage and schedule posts across social media as well and give direction and concepts for posts that might trend, get wishlists, and do influencer outreach.

Dynamix

Creative Director

Dynamix • Freelance

Oct 2024 - Present1 yr 10 mos

I lead the creative department with art direction, consumer research, and data-driven sales.

Associate Unreal Engine Game Developer

Ilham • Temps plein

Jan 2025 - Nov 202510 mos

Core Systems Architecture: Engineered a modular Inventory & Crafting System from the ground up, utilizing Data Tables for easy item expansion and scalability. Modular Gameplay Features: Developed custom "Game Features" and "Experiences" within the Lyra Framework, ensuring high decoupling and reusability of code. Narrative & World Logic: Designed and implemented a robust Quest & Interaction System, allowing for complex world triggers, NPC dialogue branching, and objective tracking. Environmental Engineering: Integrated and customized Ultra Dynamic Sky (UDS) to create immersive, gameplay-affecting weather systems, including sandstorms, dynamic snow accumulation, and volumetric fog transitions. Survival Mechanics: Scripted core survival loops including hunger/thirst, stamina management, and resource gathering logic.

17 Avis
4,9

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Détails de la notation
  • Niveau de communication avec le freelance
    4,9
  • Qualité de la livraison
    4,9
  • Valeur de la livraison
    4,9
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    She went above and beyond in PlayFab for my game so far I will definitely use her again

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    I wanted to create a system for light detection like in Splinter Cell but I didn't know how to connect it in my project. Luckily, I contacted Hooria and she gave me exactly what I needed. I worked with Hooria in the past before and she has grown so much and really has helped me take my dream project...

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    Overall, it was a good experience. While she wasn’t able to solve every issue I had, she gave me valuable pointers and direction that helped me better understand the next steps. The feedback was clear and practical. I appreciate the effort and would recommend her services.

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